resume |
updated may.31.06
The Orphanage may03-present www.theorphanage.com Superman Returns | sep05-present Technical Director, Senior Compositor Harry Potter and the Goblet of Fire | mar05-sep05 Compositor Aeon Flux | may05-sep05 Senior Artist Sin City | sept04-mar05 Technical Director, Compositor information Sky Captain and the World of Tomorrow | mar04-may04 Technical Director, Compositor see trailer |
||
HELLBoY | jul03-mar04 Pre-Visualization Artist, Technical Director, Compositor Developed "Frontside HellHole" effect for use in theatrical trailer, used in 5 shots in Abbey Ruins sequence Technical Director working on CG rain, lightning, "Hellhole Frontside" FX, CG blade replacement (lighting and rendering) Previsualized CG traffic for 30 shot Westside Highway sequence Co-developed "Helicopter Grass" Effect for use in Liz Explodes sequence Westside Highway sequence: TD 5 shots, composite 6 shots Abbey Ruins sequence: TD 15 shots, composited 15 shots Liz Explodes sequence: TD 2 shots, composited 2 shots Co-wrote documentation of newly established Lightning FX pipeline see all trailers work samples |
||
VW Polo "Giants" commercial, dir: Dante Ariola | jul03 Compositor Responsible for final composite of 4 shots commercial offline |
||
McDonalds "SpyKids 3D" commercial | jul03 Technical Director Solely responsible for animating, lighting, and rendering LavaBall and particles, 3 shots |
||
SpyKids: 3D | may03-jun03 Technical Director, Compositor: Level 4 Lava World Sequence Developed LavaBall particle rig used in the Lava Surf sequence, used in 8 shots Animated and tracked 3D surfboard geometry to 2D plates, 2 shots SpyKids3D website work samples (coming soon) |
||
|
JAK Films
(a division of Lucasfilm)
jul02-may03 Star Wars: Episode III - Revenge of the Sith | jul02-may03 Pre-Visualization Artist Responsible for shot layout, FX look development, animation, lighting, rendering and compositing, based on concept art, storyboards, and discussions with the director. starwars.com |
||
|
THX-1138: The George Lucas Director's Cut |
may02-dec02
Technical Director, Compositor, Extra Involved in all stages of shot progression, from animatic to final composite. Majority of work was compositing, but also included FX look development, matte painting, CG lighting and rendering, dynamics simulation (debris), 2D/3D matchmoving, matte extraction, and rotoscoping Lucasfilm |
||
|
Lucasarts Entertainment Co.
feb98-jun02 Multiple Game Titles Post Production Supervisor Worked with directors, producers, lead artists, and marketing heads to determine resources needed for completion of shots requiring effects or compositing work. Initiated and established a Maya render pipeline between LucasArts and ILM, served as liason to ILM. Responsible for art direction and approvals on all shots involving post production team. Responsible for forecasting and day-to-day management of 4 artists across multiple projects. Lucasarts.com |
||
Technical Expertise Platforms: comfortable on PC, Unix, Mac Software: fluent in Maya, AfterEffects, Photoshop, Shake, Boujou, Commotion, other ancillary graphics packages Education Ohio State University :: B.S. Computer Science, 1994 UCBerkeley Extension :: Fine Arts Studio, 6 Semesters, 1999-2001 |
| all rights reserved © 2000-05
mike@miketerpstra.com |