resume | updated may.31.06


The Orphanage may03-present
www.theorphanage.com


Superman Returns | sep05-present
Technical Director, Senior Compositor


Harry Potter and the Goblet of Fire | mar05-sep05
Compositor


Aeon Flux | may05-sep05
Senior Artist


Sin City | sept04-mar05
Technical Director, Compositor
information


Sky Captain and the World of Tomorrow | mar04-may04
Technical Director, Compositor
see trailer

HELLBoY | jul03-mar04
Pre-Visualization Artist, Technical Director, Compositor

Developed "Frontside HellHole" effect for use in theatrical trailer, used in 5 shots in Abbey Ruins sequence
Technical Director working on CG rain, lightning, "Hellhole Frontside" FX, CG blade replacement (lighting and rendering)
Previsualized CG traffic for 30 shot Westside Highway sequence
Co-developed "Helicopter Grass" Effect for use in Liz Explodes sequence
Westside Highway sequence: TD 5 shots, composite 6 shots
Abbey Ruins sequence: TD 15 shots, composited 15 shots
Liz Explodes sequence: TD 2 shots, composited 2 shots
Co-wrote documentation of newly established Lightning FX pipeline
see all trailers
work samples

VW Polo "Giants" commercial, dir: Dante Ariola | jul03
Compositor
Responsible for final composite of 4 shots

commercial offline

McDonalds "SpyKids 3D" commercial | jul03
Technical Director
Solely responsible for animating, lighting, and rendering LavaBall and particles, 3 shots

SpyKids: 3D | may03-jun03
Technical Director, Compositor: Level 4 Lava World Sequence
Developed LavaBall particle rig used in the Lava Surf sequence, used in 8 shots
Animated and tracked 3D surfboard geometry to 2D plates, 2 shots
SpyKids3D website
work samples (coming soon)


JAK Films (a division of Lucasfilm) jul02-may03

Star Wars: Episode III - Revenge of the Sith
| jul02-may03
Pre-Visualization Artist

Responsible for shot layout, FX look development, animation, lighting, rendering and
compositing, based on concept art, storyboards, and discussions with the director.
starwars.com

THX-1138: The George Lucas Director's Cut | may02-dec02
Technical Director, Compositor, Extra

Involved in all stages of shot progression, from animatic to final composite.
Majority of work was compositing, but also included FX look development, matte painting, CG lighting and rendering,
dynamics simulation (debris), 2D/3D matchmoving, matte extraction, and rotoscoping
Lucasfilm


Lucasarts Entertainment Co. feb98-jun02

Multiple Game Titles
Post Production Supervisor

Worked with directors, producers, lead artists, and marketing heads to determine resources
needed for completion of shots requiring effects or compositing work. Initiated and established
a Maya render pipeline between LucasArts and ILM, served as liason to ILM. Responsible for
art direction and approvals on all shots involving post production team. Responsible for forecasting
and day-to-day management of 4 artists across multiple projects.
Lucasarts.com



Technical Expertise

Platforms: comfortable on PC, Unix, Mac
Software: fluent in Maya, AfterEffects, Photoshop, Shake, Boujou, Commotion, other ancillary graphics packages



Education

Ohio State University :: B.S. Computer Science, 1994
UCBerkeley Extension :: Fine Arts Studio, 6 Semesters, 1999-2001






all rights reserved © 2000-05
mike@miketerpstra.com